Improving the teaching of engineering and graphic disciplines
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Keywords:
Engineering graphics, CAD, virtual reality, VR/AR, student motivation, technology, training, simulation, design, education.Abstract
The article is devoted to the study of modern methods of teaching engineering and graphic disciplines with an emphasis on the use of digital technologies such as computer-aided design (CAD) and virtual/augmented reality (VR/AR). In the context of rapidly developing engineering practice, traditional teaching methods, including manual drawing and standard teaching approaches, are becoming less relevant. As part of the research conducted in the 2023-2024 academic year, an experiment was organized in which two groups of students took part: one studied using traditional methods, the other used modern CAD and VR/AR technologies. The experiment showed that the use of these technologies significantly increases the level of material assimilation and motivation of students. CAD systems allow students to accelerate the process of mastering design skills and create more accurate drawings, and virtual reality technologies help to better visualize complex spatial structures, which contributes to a deep understanding of the educational material. The article offers recommendations on the integration of these technologies into the educational process aimed at improving the effectiveness of teaching engineering and graphic disciplines and improving the preparation of students for future professional activities in a rapidly changing technological environment.