https://bulprengpe.enu.kz/index.php/main/issue/feed Рroblems of engineering and professional education 2024-04-04T06:59:41+00:00 Ауез Кенесбекович Байдабеков a.baydabekov@mail.ru Open Journal Systems <p>The purpose of the journal is to convey new ideas, problematic issues of science and vocational education, new developments and research of a wide range of specialists in applied geometry and engineering graphics, design, architecture, construction and other branches of technology, as well as the field of technical and humanitarian education.</p> <p>Publication languages: Kazakh, Russian, English</p> <p>Frequency: 4 times a year</p> https://bulprengpe.enu.kz/index.php/main/article/view/734 Quality management of education in the field of graphics in technical universities 2024-04-03T09:38:14+00:00 Kuchkarova Dilarom kuchkarova-dilarom@yandex.ru Auyez Baidabekov a.baydabekov@mail.ru Dilnoza Achilova a.baydabekov@mail.ru <p><em>This article discusses the issue of managing the quality of teaching graphic disciplines. The main idea of this article is the need to introduce continuous monitoring in the learning process. The following types of control are considered: written work, oral questioning, computer testing and defense of an independent project. All types of control have both advantages and disadvantages. The technology for applying types of control is based on a certain sequence. The proposed concept of continuous monitoring involves the technology of dividing an academic group of students into subgroups with varying degrees of motivation and preparation. Various correlations between types of control make it possible to give a qualimetric assessment to each individual student and to the academic group as a whole. The learning quality index is determined by the arithmetic average of the group. Analysis of the relationships between types of control allows us to identify shortcomings in the learning</em></p> 2024-04-04T00:00:00+00:00 Copyright (c) 2024 https://bulprengpe.enu.kz/index.php/main/article/view/735 Studying and influence of professional motivation of students when studying graphic disciplines 2024-04-03T10:07:56+00:00 Victor Tarantey a.baydabekov@mail.ru Gulmarzhan Tuleuova g.tuleuova@yandex.ru <p><em>The article presents the results of the study of professional motivation of students in the process of studying graphic disciplines. Questionnaires for the purpose of determining the level of professional motivation and interest in the study of disciplines «Engineering Graphics» specializing in architecture and design. During the experimental studies, it was possible to identify the shortcomings in the teaching of graphic disciplines, which worsen the interest in the study of this discipline.</em></p> 2024-04-04T00:00:00+00:00 Copyright (c) 2024 https://bulprengpe.enu.kz/index.php/main/article/view/736 Application of innovative technologies in the study of graphic disciplines 2024-04-03T11:16:07+00:00 Andrey Levko alevko@sibsau.ru Sergey Gabidulin gabidulin@sibsau.ru <p><em>The article discusses the use of innovative technologies in the learning process that will allow junior students of technical specialties to take advantage of the achievements of computer graphics when studying graphic disciplines</em></p> 2024-04-04T00:00:00+00:00 Copyright (c) 2024 https://bulprengpe.enu.kz/index.php/main/article/view/740 Ergonomics of an art studio: methodology for comfortable and productive creativity 2024-04-04T05:42:44+00:00 Zhanna Sadykova sjm67@mail.ru Aisulu Almasbayeva moonsulu87@mail.ru <p><em>This article discusses the importance of applying the principles of ergonomics in an art studio. The emphasis is on the fact that a good organization of space and equipment, taking into account ergonomic principles, can significantly improve working conditions for an artist and increase his productivity. The article discusses the basic principles of ergonomics, such as the location of tools and materials, the choice of furniture, lighting and ventilation, which will help create a comfortable and efficient workspace for the artist. The article offers practical tips and recommendations on optimizing working conditions in an art studio in order to improve the quality and productivity of the creative process.</em></p> 2024-04-04T00:00:00+00:00 Copyright (c) 2024 https://bulprengpe.enu.kz/index.php/main/article/view/741 Floating ceilings: new horizons of design 2024-04-04T05:57:02+00:00 Aitolkyn Kapan aitolkyn_dauletovna@mail.ru <p><em>The article examines the history of the development of floating ceilings, from their initial appearance to modern innovative technologies and materials used to create them. Particular attention will be paid to examples of the successful use of floating ceilings in various types of premises, including residential, commercial and public spaces. Further prospects for the development of this design direction and its role in creating innovative and unique interiors are also considered. This article explores the phenomenon of floating ceilings as an innovative and unique element in modern interior design. It examines the various aspects of using floating ceilings, from their technical characteristics to the aesthetic features they offer.&nbsp;</em></p> 2024-04-04T00:00:00+00:00 Copyright (c) 2024 https://bulprengpe.enu.kz/index.php/main/article/view/742 The use of information technology in the design of upholstered furniture 2024-04-04T06:59:41+00:00 Adilet Saparbek adlet.saparbek@mail.ru <p><em>Due to the high requirements for the speed and flexibility of upholstered furniture design, the use of modern information technologies is becoming increasingly relevant. Specialized software allows you to speed up the development process, optimize it, and create detailed sketches of future products. 3D modeling and the introduction of virtual reality (VR) are opening up new opportunities for the furniture industry. The article substantiates the need to use information technology in the design of upholstered furniture, provides an overview of 3D modeling programs, describes the advantages of their use, and also considers the process of manufacturing a sofa in 3D Max in stages, and then implemented in VR.</em></p> 2024-04-04T00:00:00+00:00 Copyright (c) 2024